Here is a preview render of a Lapel Pin I have designed for this contest; deadline is in three days. I am finalizing the model for 3d printing.
Link to the contest:
IDSA’s 2014 Northeast District Design Conference: Design it, Build it, Fund it
Friday, April 25, 2014
Sunday, April 20, 2014
Low Poly to Populate
Again I share with you more low poly assets and a quick detail pass on one object. These are for the game development project DarkStorm. More low poly stuff to come soon.
Sure, and some drawings to boot.
Sure, and some drawings to boot.
Sunday, April 13, 2014
In-Progress: Game Assets
Low poly models of a curved_floor segment and a helicopter pad / platform that moves along rails.
These assets are for a game project being developed in UDK. The level artists needed to populate their scenes quickly for the next build to be play tested. This meant returning to a more traditional workflow; low poly first then the Zbrush fun. The helipad will dock into this curved floor segment.
These assets are for a game project being developed in UDK. The level artists needed to populate their scenes quickly for the next build to be play tested. This meant returning to a more traditional workflow; low poly first then the Zbrush fun. The helipad will dock into this curved floor segment.
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